Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Saturday, November 24, 2012

Playing with Blender Cycles render engine



So, I've played with Blender in the past, but having installed Ubuntu 12.10 and with Blender Cycles render around, I solved to give it a try again and see what could be done.

First the 12.10 repository doesn't have a Blender version with Cycles render, so you will have to manually install it from Blender website, fairly easy if you as me.

Installing CUDA to have GPU acceleration is quite a different matter, I leave that for other time, as Nvidia only supports/provides a version for 11.x Ubuntu...

After installing CUDA I found out that I wasn't entitled to GPU acceleration, my card is too old for that, following this thread you might get the idea:
http://blenderartists.org/forum/showthread.php?238557-Blender-Cycles-GPU-Rendering-Shader-Model-gt-1-3-Required

But that doesn't prevent me from using Cycles, it is just a pain to render, but, the normal Blender Render engine is quite the same.

I started with a simple scene and quickly went to nodes to see what could be done...


... Looks nice doesn't it?

Aside from modeling some stuff, I tried more render features, textures and more stuff with nodes in a simple scene, It all went well till I added some extra stuff to the scene ... and then:





Those white dithering specks are due to the emission planes that are lighting the scene.... I have no idea how to prevent them, removing caustics had no effect :/

Maybe all that white in the background has something to do with it... but the artifact is there when it shouldn't, I noticed that the more sample rays I add the more likely it is to happen in the given scene (though they start to fill up as circles/blobs).

I could set more sample rays to reduce the dithering effect, but with 20 mins of rendering time that would be quite a longer wait.

Well, not that bad, but quite annoying... quite a pleasant surprise that I still knew my way around Blender.

I leave with a model of an Yordle (from League of Legends lore), no textures I'm afraid, I didn't have the time for that:


It is rigged with a simple skeleton, enough to make small animations :]

Wednesday, June 15, 2011

Playing with blender (UPDATE v2)

I've always looked at blender as a complex and hard to use tool, at least when compared with Art Of Illusion, however it is a very powerful and complete tool and since my trouble with using it is the lack of experience, I solve to give it a try and create a 3D model of one of my favorite cars, the VW Polo.

After 2 hours fighting with the keyboard shortcuts, cameras and lights, I managed to get a very nice model of the VW Polo overall shape done, I rendered it, and it looked quite nice... The metal of the car body was complete.

I saved and then quit, thinking in continue it later.

A few minutes later I though in render it and show it on the blog, so, I run blender, load recent file "VWPolo.blend", and.... only the first save was kept, so ... only the front of the car!
I tried the recover thing blend has... without success, I searched the entire hardrive for blender files ... nothing... It vanished.

This is what survived ... FML

I obviously give up of doing it on blender... or on anywhere else (this was actually the second attempt of doing the Polo, the first was on AoI... it crashed when I saved)... most likely my luck will strike again and delete it no mater what...

UPDATE:

After struggling into understanding what happened, I found out that after the first save, blender asks for file overwrite when saving... the way it does is by showing a dropdown menu... if you move the mouse out of the dropdown menu it disapears and file is not saved D:

Well, as a bonus I did a low poly version of the 3d model I attempted earlier:
Around 1000 triangles and a 512x512 UV mapped texture

This is my first attempt with textures on blender... pretty easy... but a labyrinth of menus is what it takes to do it.

Texture itself was mostly a side view photo and brushes on GIMP, not exactly the most refined one, but it serves as a nice test.

Perhaps I try M3G export and start doing JSR 184 enabled apps ...

UPDATE 2:

And I did...

Running on emulator

On my Nokia 5800 XpressMusic runs at 14~16 fps (if I run with fullscreen, without J2ME Commands, it will probably be less) .... hmmm ... maybe I should do some little game. Probably I won't...

Thursday, March 26, 2009

Blender...

Ah... o blender ... aquele programa de modelação 3d que 'ninguem' consegue usar devido a uma interface intragavel... bem... eu nao o consigo usar mas isso nao evitou que perdesse uma hora a tentar fazer algo ... lol... bem o resultado fica aqui exposto para todos os que quiserem ver... eu puz texturas ... mas nao faço a mais palida ideia de como as renderizar correctamente...

"fear the mad kitty" XD